Currently freelance 3D Artist.
Former 3D Artist at Personae Studios
Test and define 3D Assets Production Pipeline with programming department.
Work closely with Art Directors and oversea partners, regarding art style and production matters.
Supervise art assets production in Singapore and oversea.
Wrote python scripts in Maya to automate repetitive rigging and skinning tasks for hard surface objects. Also, the scripts helps to manage naming of 2D sprites rendered from 3D assets, and create orthographic cameras required for rendering the sprites.
3D Generalist for IOS Game.
Low Poly modeling, UV unwrap, texting, rigging, animation and lighting.